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Showing posts with label Cyberverse. Show all posts
Showing posts with label Cyberverse. Show all posts

Thursday, 13 June 2013

Transformers - Evac

Information
"Blistering speed and lightning-fast reflexes make Evac more than an effective courier - they make him a frighteningly powerful warrior. His speed often catches Decepticons by surprise, allowing him to strike and move before they can return fire."

Name: Evac
Toy Line: Prime (sort of, it's that packaging, but no line identifiers other than that)
Size Class: Cyberverse Legion
Faction: Autobot
Function: Commando

Strength: 7
Intelligence: 8
Speed: 7
Endurance: 9
Rank: 5
Courage: 10
Fireblast: 5
Skill: 8
Robot Mode
Evac's robot mode is quite nice actually, he's mostly blue with black upper-legs and silver inner-lower-legs and lower torso. His upper arms also feature some red between the "elbow" and shoulder.
His torso is made from his vehicle mode hood and what looks like is supposed to be his engine (it's actually some faux-parts that form the undercarriage in vehicle mode). His chest features his three grill-guns in the center, giving him, yes - boob guns with his Auotbot insignia set just above. His windscreen is left on his back to act as a back-packof sorts. His head is sculpted with a basic helmet covering his silver face, which features light blue optics.
His arms are connected with his torso by a hinge=ball joint combination that also gives the arms it's sole point of articulation (hey, he's a legion toy!). The arms themselves are scuplpted with some fine details, and hands with peg holes sized for his aupplied weapon.
His legs are connected to his torso by the ball joints in his groin, his knees feature a hinge that is only there because it's also needed for the transformation (I'd assume). They are of course sculpted with some details you'd expect, including his feet, which allow him to freely stand with some ease.
As well as the peg holes in the hands, you can mount legion weapons in one of the four peg holes in the lower legs and upper arms.
Vehicle Mode
Evac's vehicle mode is a mostly blue covered-canopy rocket powered buggy. It's apparently based on the cart you ride in on the Transformers: The Ride attraction, but as I've never been on it, I don't know myself. His windscreen is black and is elongated to also act as a "sunroof"of sorts. The rocket on his rear is silver and he also features a set of four rotating black wheels.
His form is sculpted with various cosmetic details including vents and even some guns out of his front grill. His Autobot insignia is located at the very front of this mode, just above the gun-laden grill. This mode features four peg holes for the supplied red blaster weapon (and any other legion weapon) to be mounted into
My Thoughts
My thoughts on this figure? Yikes, he's one of my favourites :) 
One reason I like this toy so much is because of how good he looks in both of his modes, his vehicle mode is just a cool rocket powered buggy, whilst his robot mode is well-rounded and well designed...it also helps that he's in my favourite colour, blue! Of course, since he's a Cyberverse toy, he can also be used in any of the Cyberverse playsets or vehicles, giving him extra levels of fun.

One of the most interesting things to note about this toy is that no-one is quite sure where he's supposed to be put. He was originally meant to be in the DOTM toy line, but he, along with other legion guys like Mirage were put into the Prime toy line, however he's actually a promotional toy for the Transformers: The Ride attraction, along with his deluxe counterpart (who is annoyingly only available at the ride itself at the moment, which, whilst I am a dedicated collector and fan, I'm not going to go to America just to pick up one toy).

Even though this version's been released in the wide-market I actually have never seen him in physical shops, I found mine on Amazon for a reasonable price, so, yeah...YAY!

I do fully recommend this figure for anyone who likes a nice fun figure, who is easy to Transform, yet still looks fantastic, despite it's size class.

Monday, 25 June 2012

Prime - Ironhide (CV)

"Ironhide is always ready for anything, as long as "anything" involves a fight. Surly, tough and spoiling for battle, Ironhide has made a career out of blasting Decepticons to pieces. His laser-proof armour makes him a tough opponent for even the most powerful warriors."
Faction: Autobot
Function: Heavy Munitions
Size Class: Cyberverse Commander

Strength: 9
Speed: 4
Rank: 8
Firepower: 7
Intelligence: 5
Endurance: 10
Courage: 8
Skill: 6
Robot Mode
Ironhide's robot mode is a black and red masculine bi-pedal form with clear blue parts as well. His body is sculpted with some faux interior parts from his vehicle mode and also features various parts from his vehicle mode too, as per usual.

Ironhide's torso part is pretty standard for a smaller figure. His abdomen area features a tiny Autobot insignia (so small in fact that you probably won't see it in most pictures here). Above that is a windshield chest. His head is attached to the torso and cannot move as such (again, common for smaller figures). The head is mostly a red, mohawked helmet with a forehead chevron, side rounded panels and other smaller details. Ironhide's face is silver with sculpted mouth, nose and red eyes (the eyes may have just been left unpainted by accident however). 
Surrounding Ironhide's head are the front lights from his vehicle mode acting like haunched shoulders, these are used to hide his connectors for his arms. On his back is a peg suitable for storing his weapons (or at least one weapon anyway).

Ironhide's upper arms are connected to his torso by a long connector that is able to move via a hinge (located under the lights) and a ball-joint in the actual arm. The shoulder is made from his vehicle mode grill split in half and with a large bolt visible on each one. Ironhide's upper arms are connected by a hinge, which lead to his lower arms via a ball joint that gives him quite a lot of articulation for his size class. Ironhide's upper arm features his front wheels hanging on a loose joint that can be removed if needed without damaging it. His lower arms feature a sculpted pair of hands, featuring fingers. He also has peg holes on his outer forearms and in his hands as well for him to hold or wield any smaller scale figure's weapons.

Ironhide's legs are created from the entire rear of his vehicle mode basically. The upper legs are connected to the groin area of the torso by ball joints, whilst his knees are formed with hinges that allow them to bend back and forth as needed. Ironhide's feet are formed by the cover of the vehicle mode's rear being folded out using a pivot joint and a hinge, allowing him to be re-posed as needed for whatever surface you needed, within reason. The lower legs also feature his rear wheels, just for decoration.
Vehicle Mode
Ironhide's vehicle mode is a red and black pick-up truck with a covered up haulage area in the back. This mode also features several sculpted pieces of truck detailing, such as headlights, front grill, roof lights, side windows, bumpers and other such things and small detailing.
Ironhide's front windows are made with clear blue plastic, whilst the side windows are made using silver painted plastic. His wheels are fully functional and allow him to roll along a smooth surface as needed without obstruction (a common feature in recent years of toys of course).
On his hood is a large black mark that looks like it's loosely based on the Autobot insignia, which could mean that he was originally going to have one there, but it was changed late in the process.
Ironhide features small peg holes for his supplied cannons on either door and in the boot.
Accessories
Ironhide comes with two small clear blue plastic cannons which feature 3 pegs and 2 peg holes. The pegs can be placed in any small peg holes to combine with smaller weapons if wanted, or in the configurations shown on this page. The most commonly used configuration would be the arm cannon format shown in the robot mode section or the combined weapon below, rather than being used as hand held cannons.
My Final Thoughts
I really like this Ironhide figure, despite him not being an in-show character (yet) he's been very well designed, especially considering that he's a smaller scale figure as well!
This figure is mostly impressive to me because it seems to homage most older incarnations of Ironhide all in one figure the weapons of the Movie version, colours and head of the G1 version, alternate mode of the RID version (and Movie as well I guess), but more than all of those, he even seems to be based somewhat on the designs for Animated Ironhide's Earth mode (seen in the Allspark Almanac II), albeit modified for the Prime aesthetic as well.
The only real issues I have with this toy are that in his vehicle mode he can't have the "cover" for his rear removed, this is because of his transformation sequence, but I'm sure that'll be fixed by the time his larger Deluxe toy version comes out.
I do recommend this toy for most fans, he works as a stand-in for Ironhide in pretty much any continuity that you want, or just as a currently non-show character for your Prime shelf.

Sunday, 17 June 2012

Prime - Vehicon Stuart (CV)

"The Vehicons aren't always happy about their duties, but they follow orders without question. Mostly because they're more afraid of their commanders than they are of whatever the Autobots will do to them."

*The Name Stuart is my personal name for my Legion Class Vehicon, as I believe all Vehicons need to have names.

Faction: Decepticon
Function: Assault Infantry
Size Class: Cyberverse Legion

Strength: 6
Speed: 6
Rank: 3
Firepower: 5
Intelligence: 5
Endurance: 5
Courage: 7
Skill: 4
Robot Mode
Stuart's robot mode is a bi-pedal masculine one in mostly black with grey and silver highlights. Stuart's torso is mostly black with a silver chest plate and abdominal area. The torso appears to be a stylized false-part based on his vehicle mode's hood and window with a Decepticon Insignia magically appearing as well. His head is connected on a hinge joint that is able to nod slightly (as per his transformation sequence as well). The face is mostly silver with a sculpted mouth-piece and red visor optics and is bordered by a black collar on his shoulders.

His arms are connected to the upper torso by a screwed in pivot joint and ball joint combination that enables him quite a lot of movement for such a small figure. The rest of his arm is a single piece that ends with a sculpted hand with a peg hole inserted on the outer forearm and inside his hand that allows hi to hold weapons on either arm.
His legs are slightly more complex. His upper legs are connected via a ball joint connector to his groin area that gives him full movement from that point, and his knees are made from hinge joints that allows them to move back by about 45 degrees. The lower legs end in stubs that are his feet, which are supported from the rear by the vehicle mode spoiler, giving him an almost high-heel effect that makes him sturdy on most normal surfaces.
Vehicle Mode
Stuart's vehicle mode is a sleek black sports car with silver windows and a large angular spoiler, this mode also features a pair of side mirrors and some sculpted details like his front grill and lights. He has some purple highlights on the fronts of his vehicle mode going down the sides towards the wheels.
The wheels are fully mobile and enable Stuart to roll along a flat surface with great ease. He features 3 small peg holes that enables him to hold his gun/sword accessory in vehicle mode as a weapon. Stuart's robot mode feet are visible from the rear of the vehicle.
My Final Thoughts
As you may have guessed from me lovingly giving him a name like Stuart, I love this figure. Most likely it's because I like smaller scale figures in general, but also because I like character who are just presented as drones as such to have individual names as well.
There's not really much to say about this toy honestly, I personally like it, but I'm sure other people wouldn't depending on their own orientations etc.
I'd say that the Vehicon toys are best bought if you can get several of them so you can re-enact your favourite Vehicon based scenes from the series (like that time the Vehicons tried shooting the Autobots but kept missing...or that other time they...did the same thing...and...yeah....)

Prime - Dreadwing (CV)

"Dreadwing is fiercely loyal to Megatron, and is nearly as savage in battle as the Decepticon leader himself. As a Seeker, he proved himself a force to be reckoned with, as Decepticon Second-in-Command, he may be the end of the Autobots."

Faction: Decepticon
Function: Demolitions Expert
Size Class: Cyberverse Commander

Strength: 8
Speed: 8
Rank: 9
Firepower: 8
Intelligence: 8
Endurance: 7
Courage: 7
Skill: 5
Robot Mode
Dreadwing uses a blue, silver and yellow bi-pedal robot mode with a masculine feel to it. This mode also prominently features his vehicle mode wings behind the arms. His torso is silver on the outside, whilst the inside of it is made of his vehicle mode nose and cockpit, which is blue and yellow. On his back is a clip that you can use to hold his weapon as if it was in a gun sling (as he uses in the TV series). Dreadwing's insignia's are found on his wings.
Dreadwind's head is connected to the cockpit piece of the torso and cannot rotate or move independently from the torso. Dreadwing features a yellow face under a blue horned helmet with a forehead chevron on top as well. Dreadwing's face features a pair of red eyes and is sculpted with a frowning mouth and a dipped chin.

Dreadwing's upper arms are connected to the upper torso by a ball joint that allows them to move as much as needed. His elbow joint is also created from a ball joint too. Dreadwing's hands are sculpted with an open flex that disguises a small peg hole large enough to hold his weapons on their handles. His lower arms also feature a peg hole to again hold weapons if needed. His shoulders are created from a pair of pads formed from a part of the front of his vehicle mode, thus adding decoration and distracts from the connectors attaching his arms to his torso.
His upper legs are connected via a pair of ball joints at the groin like the arms are to the upper torso. His knees are created with a hinge joint which allows him to bend them back by about 90 degrees as needed. His feet are created by simple fold out stubs that are actually surprisingly supportive!
Vehicle Mode
Dreadwing's jet mode is blue with yellow highlights. His cockpit is made of a translucent plastic that allows you to see the inside of it. Underneath it features a landing wheel as well so that he can be kept straight in this mode as well. This mode also features wings, tail-fins and a single thruster between the fins.
The underside of the wings feature a pair of small peg-holes that fit his weapons in this mode. The upper-side of the wings feature a pair of gold Decepticon insignia's with wings on either side (somewhat akin to the Autobot Elite Guard wears, but closed off at the ends).
Dreadwing's robot mode arms are visible under the wings, but luckily they are mostly tucked away from above-views. His feet are combined on the underside as well, which are visible in this mode as well, but again they are pretty well hidden on the whole.
Accessories
Dreadwing comes with a pair of clear orange weapons, a cannon and a sword, these can be held in either of Dreadwing's hands, or clipped into the slots on his outer forearms. The weapons can also combine into a larger weapon, either a gun with a sword on the side, or a sword with a gun behind the blade and can be held in either configuration as needed.
As seen in my earlier images, Dreadwing's gun can also be clipped into the slots on his wings in vehicle mode as weapons, or on the clip on his back in robot mode as he does in the TV series.
My Final Thoughts
Is it odd that I seem to prefer the smaller toys to the larger ones in this toy line on the whole? Dreadwing has reasonably good articulation (for his size class anyway) and looks good in both robot and jet mode. He also comes with a fun pair of accessories that forms a very nice combined weapon as well.
Now despite me liking this toy, I do have to say that I'm looking forward to when this character is released in his larger Voyager toy at a later date, mostly because he's tiny compared to my other Decepticons like Megatron and Soundwave.
Dreadwing's twin brother, Skyquake is of course meant to make a toy appearance in this mold, and most likely his Voyager toy as well down the line (but of course since Skyquake is dead it's not such a priority at the moment, unlike the now main-character Dreadwing).

Thursday, 24 November 2011

Mini November - Cyberverse Legion Flak

Flak

"The Battle tactics Flak invented might be unusual, but he know they'd work - if only he could get them tested out on the battlefield."

Generation: Live Action Movies
Toy Line: Dark of the Moon
Size Class: Cyberverse Legion
Faction: Autobot

Strength: 6
Intelligence: 6
Speed: 7
Endurance: 9
Rank: 4
Courage: 9
Fireblast: 6
Skill: 3

Robot Mode
Flak's robot mode uses a green and brown camouflage deco and has black chest windows and a silver Autobot insignia on his stomach.
Flak's face is silver and features sculpted blue eyes and a sculpted face mask. His helmet is brown and features a swept back design on it and a small chevron on top as well. Flak has a backpack on his back that holds his gun turret and allows it to hang over his right shoulder. Though the gun is unable to actually fire, though it can move up and down, like in vehicle mode.

Flak's legs are connected to his lower legs at the groin by a set of ball joint connectors, which allows them to be raised forwards and back as far as possible without hitting other body parts. His legs have otherwise got no articulation and are just solid. His feet are just forward protrusions, which enable him to stand freely in robot mode.

Flak's arms are connected to his upper body by a hinge and ball joint combination that allows them to move at quite a surprising amount of articulation for such a small figure. the hinge allows them to be lowered and raised at a range of about 90 degrees, and his ball joint allows the actual arm to rotate on the axis fully. Flak's elbow is created by a pin joint that allows him to bend the lower arm inwards by about 90 degrees. His right hand features a sculpted grip that allows him to interact with the Cyberverse playsets and other accessories, whilst his left hand is just sculpted with an open hand.

Vehicle Mode
Flak turns into a gun mounted personnel carrier in a green and brown camouflage deco. It's sculpted with detailing such as side windows, ladders and ports across his form. His Autobot insignia is located on his very front, but is coloured in a silver that is hard to see unless the light is shining on it.
Flak's wheels are fully capable of moving, allowing him to roll along a smooth surface if desired. Flak's gun turret is also able to move up and down at a 180 degree point from the pin joint, although you can also rotate the turret, it looks off as it's only really meant to be for the transformation sequence.

My Thoughts

Flak is one of my favourite new figures, despite his small size he is actually a very good toy, he has reasonable articulation for a toy of his size, his vehicle mode looks good and actually has some special features! Not only that, but Flak actually seems to be in scale with some of his fellow Cyberverse toys like Guzzle (not to mention having similar colour schemes as well)

Something that strikes me about this figure is that it could make a very nice Movie continuity Ironfist/Fisitron toy as well (repainted obviously, possibly with a new head) or even a Hardhead toy (based on his IDW continuity Earth Mode)

In my very honest opinion, if you see this toy you should grab him, whether it means you have to cut down on about £4 of your shopping or not., he is well worth it, especially if you have any of the playsets or additional Cyberverse figures (Guzzle in particular)